
Angel Angel
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Latest activity by Angel Angel-
A smoother simulation (less creasing) is based on the poly mesh faces being set to a smaller particle distance. However this can greatly (exponenti...
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This is due to the polymesh distance (poke through) differences when surfaces collide. Try switching your simulation mode to GPU and the best level...
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yes when doing your final beauty pass simulation (eg: before animation) it's best to do a project save 'state' > a history save where you may go ba...
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Give them a custom name, with a unique base fabric color ID (eg: a new fabric is classed as a new material).
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Pure-Ref > as overlay
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It's a very complex garment assembly with layers. So I think your observation is right > the fit suit is maybe not going to fit such a complex asse...
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The solution is in the last paragraph. (join mesh objects in blender and parent to the garment). Ref: 'Expanded' information on your Problem: My c...
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Yeah that does kinda look like confetti. You don't want to simulate this in MD, that would be the wrong way to do the VFX work for that effect. W...
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Try reloading the garment without the avatar in a saved copy of the original file. Keeping your original as a backup. And see if flushing the avata...
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Yeah that's odd. When you load the garment > It looks like it is loading a new re-targeted position to the skin suit ? Which makes we wonder if the...