Hi,
I have got issues with shirt in the pants...it always goes out from the pants. It start to jitter/penetrate during sim and end up outside of the pants.
Full garment beahaves stable when running viewport sim and everthing is "Layer 0" for collisions.
I am simulating on "Stable" sim settings. My garments are different particle sizes...ranging from particle distance of 2mm (smallest part like waist-belt to 8mm for shirt)
I have tried different methods how to fix it like "solidify" , tack the shirt ends to avatar but no luck. The only thing which helps is to put the shirt to particle distance like 4mm but its quite heavy and mesh super dense.
Is there any way/tip how to improve sim behaviour for multilayered clothing?
Thanks for any help/feedback!
L.
Hi Libor Batek,
Thank you for contacting us.
I would advise you to increase the simulation quality to a larger number like 7 and increate scene time warp number while you are simulating. Scene time warp will Adjust speed of Animation frames and starch out each frame base on the iteration number you set..
I would not set the particle distance too low.
Optimize 3D Garment for Animation
The heavier the garment, the slower and harder it records. Follow the steps below to make it lighter.
→Set the particle distance to 10mm for parts that does not require higher level of expression of wrinkles.
→Set the particle distance to 5mm for parts that require higher level of expression of wrinkles. If there is large quantity of layers set to 5mm, set all of them to 7mm.
I would also like to point you to this tutorial as there could be some information that can also help with your project. [Link]
In this tutorial, I have cut the bottom of the shirt and sewed it to the inside of the belt of the pants. It is always important to optimize your scene before going to animation mode to make the simulation more stable.
Best regards,
Marvelous Designer Support Team
Hi,
thanks for your very deep and def helpful answer. I will try to incorporate it in my setup. One of the very best support I ve got!
Cheers!
L.
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