I have got issues with shirt in the pants...it always goes out from the pants. It start to jitter/penetrate during sim and end up outside of the pants.
Full garment beahaves stable when running viewport sim and everthing is "Layer 0" for collisions.
I am simulating on "Stable" sim settings. My garments are different particle sizes...ranging from particle distance of 2mm (smallest part like waist-belt to 8mm for shirt)
I have tried different methods how to fix it like "solidify" , tack the shirt ends to avatar but no luck. The only thing which helps is to put the shirt to particle distance like 4mm but its quite heavy and mesh super dense.
Is there any way/tip how to improve sim behaviour for multilayered clothing?
Thanks for any help/feedback!