Is there a best practice for controlling the shape of pillows, similar to filling them with foam?
Obviously the pressure parameter is the first thing one uses, but it tends to create evenly inflated spherical panels (plus undesirable pinched corners), as shown below:
Upholstery typically uses foam or stuffing that roughly holds its shape... how have people replicated that in MD?
I tried adding internal connecting panels to keep the profile a little flatter, but this wasn't ideal. I also tried adding an avatar object roughly the shape of the foam fill, but that was an awkward approach: hard to update, isn't dynamic.
I thought about possibly simulating lots of small balls inside the lining, sounds complex and expensive. Is there a better way to do this?