Cloth won't stay in correct place during animation

  • Rosemary Comment actions Permalink

    Could you post some screen-shots, please?  Be sure to include the 2D window pattern layout, as well as a 3D window shot of the problem as it looks.  Sometimes, a written description isn't quite enough to make an analysis from.

  • galardo giuseppe Comment actions Permalink

    hi Rosemary, please see attached. Starting from the bottom there is an image with the 2D patterns, an image at the beginning of the animation (t-pose), during the animation (now I am also having issues with the avatar going through the clothes) and the last one you can see, is after the animation is completed, the pants are way higher than at the beginning. In terms of simulation settings I tried normal, complete, complete non linear and GPU. The best one seems complete non linear which is the one I used for the images below. Many thanks, Beppe

  • Rosemary Comment actions Permalink

    A couple of things to try:
    Use the Line Tack on Avatar to connect the waistband to the avatar at the hip level. That should prevent the pants from rising up.

    Next, when recording the animation, adjust the Scene Time Warp to 2, or possibly 3.  This will make the recording take longer, but it makes the simulation more accurate, which should help that mesh interaction you see in the second picture.  As it is, your avatar is probably moving too fast for an accurate sim:  too much movement per frame leads to the program trying to move the cloth mesh too far, too fast for any individual frame.  You will (after having recorded it) then have to play it back faster to have a normal walking speed.

    Lastly, while drop-crotch pants may be 'fashionable' they really aren't comfortable for normal-length walking strides.  The garment above the crotch seam will act as a moderately tight skirt, and restrict the movement of the legs as a person walks.  But in MD, the avatar doesn't conform to the garment's limitations: the cloth has to conform to the hard surface of the avatar, and if it can't, the mesh will start intersecting as you have seen.  You may want to look into getting a walk movement file that has shorter strides, if you can, or possibly make the pants wider in that area (gathering more cloth at the hips) to accommodate the leg movement.

  • galardo giuseppe Comment actions Permalink

    hi Rosemary, thanks for the info, that's a great help. I will try what you suggest. Much appreciated. Beppe

Please sign in to leave a comment.