I have exported from CharactderCreator to 3dsMax an FBX (character with a simple dress).
Then I exported character and dress each separately as OBJ to Marvelous designer (one as avatar and as garment).
When Simulating (MD 9.5) it looks like inflated without proper gravity. I already set pressure negative and had a bit shrink warp.
When exporting this dress to 3dsMax, it looked again completely different at import - regarding shape and somehow messed up normals.
So I don't understand what Marvleous Designer is showing and exporting. What is wrong here? Please have a look at attched screenshots, thanks.