Does anyone knows how to import quad mesh to MD as garment without changing the polygon exist?
hi, I think it is supposed to be possible to do that as long as MD have importing system as garment.
but i can't figure it out.
I have done retopology at MAYA because keep bugging in MD's new retopo feature.. it's not doable yet. which sucks
anyway, so I tried to import my quad mesh(retopoed) into MD as garment. but it keep changing my mesh into triangular. that makes my retopo work meaningless.. sigh.
if I import it with the option of 2D tracing check box, it changes my mesh completely to MD style garment..
I just want to keep my fixed mesh and want to simulate without changing.
but can't figure it out. Also.. my triangulated mesh can't do Sewing cuz it doesn't appear at the 2D work space..
I don't understand.. anyone can help? please