fabric stays straight and would not drop (option to add mass)

  • Rosemary Comment actions Permalink

    Judging by the very visible poly edges on all your garments,  I would say that you are working with an imported avatar.   And, that avatar is too small for the MD world space.   MD works on a real-world human figure scale, and the cloth mesh properties at default settings are geared toward that scale.  If you are seeing jagged, noticeable edges, then the avatar is so small that the cloth polys are too large by comparison.  As a result, the cloth is acting more like cardboard than cloth.  MD works best (at default settings) with avatars that range from ~1200 to 2000 millimeters (or 120 - 200 cm, or 1.2 - 2 meters) tall.

     

    Check the scale units from the program you are coming from, and the import settings when coming into MD.  Choose the import scaling that will bring your avatar to the correct size, either by choosing a different unit scale, or by choosing a percentage change in the Autoscale option.

     

     

  • Christine Comment actions Permalink

    Hi Rosemary, I read your answer and I have a question concerning your note: ".....Check the scale units from the program you are coming from, and the import settings when coming into MD.  Choose the import scaling that will bring your avatar to the correct size, either by choosing a different unit scale, or by choosing a percentage change in the Autoscale option.... "

    ==> can you explain the single steps how to import an avatar into MD by correcting the size? 

    Sorry I do not find in MD where is " import scaling" " Unit scale" " Autoscale option.... 

    Many thanks for your help

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