3D Garment doesn't have much detail

  • Rosemary Comment actions Permalink

    "Very noticeable edges" "jagged edges" "doesn't look smooth"  ... Based solely on those descriptions (since no image is provided to analyze), I would say that you are working with an imported avatar.   And, that avatar is too small for the MD world space.   MD works on a real-world human figure scale, and the cloth mesh properties at default settings are geared toward that scale.  If you are seeing jagged, noticeable edges, then the avatar is so small that the cloth polys are too large by comparison.  MD works best (at default settings) with avatars that range from ~1200 to 2000 millimeters (or 120 - 200 cm, or 1.2 - 2 meters) tall.

     

    Check the scale units from the program you are coming from, and the import settings when coming into MD.  Choose the import scaling that will bring your avatar to the correct size, either by choosing a different unit scale, or by choosing a percentage change in the Autoscale option.

  • Wilkins Andrew Comment actions Permalink

    Yep, that was the issue. Thanks man, I thought I had to add more points in the 2D pattern, but the scaling was the problem. Much obliged :)

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