Marvelous designer animation to UNITY

  • Bianco Giuseppe Comment actions Permalink

    Hi marcuswilm,

    Thanks so much for sharing your video.
    It is very useful to know the correct pipeline to export animations and textures toward Blender (which I use :) )
    Unfortunately, I miss and I'm unable to find the knowledge to do the same export toward a game engine.

    My concern is: MD is a "game oriented" software, so what 3d artists do once they finish the dress?
    They export the static mesh and animate it with engines physics (Unity, Unreal) or they have/know an "easy" way to take advantage of MD animations?

  • Bianco Giuseppe Comment actions Permalink

    Hi marcuswilm,

    Please don't apologize, I really appreciate your help and what you shared with me.
    And for what it's worth, I appreciate 10 times more your 2D game (I recognize the enormous effort, and at the time it must not have been easy at all) than any game created with Game Guru (surely this too requires a lot of work) :D

    I agree with you (huge files, I'm not a big software house) and I have come to the same conclusion: the animation export is more suitable to create amazing video clips. If the purpose is to use the model in a graphics engine it is preferable to use its physics (or external plug-ins) to simulate clothes.

    Ps. I'm curious now, how old are you? :)

    Giuseppe

  • Bianco Giuseppe Comment actions Permalink

    Hi Marcus,

    Thank you very much, it's very nice to see that you continue to cultivate the passion for video game.
    Also, it is rare today to find someone who makes a similar effort just to help someone online, so thank you once again.
    I will definitely try your project, I think it can help me find the right way for my project.

    I also found your post: https://marvelousdesigner.zendesk.com/hc/en-us/community/posts/900001050046-Exporting-MD-Garments-in-T-Pose (it is very interesting!)

    Giuseppe

  • flo Comment actions Permalink

    This post is exactly what i need.

    but I don't see the answer to your first post Bianco. What is the workflow to reach the goal of realistic cloth animation with texturing in Unity. Did you finally use Alembic?

    Thanks

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