Hi,
Basically:
- I export the static mesh of a dress from marvelous
- I rig it into Blender then i export an FBX (mesh + armature)
- I import the FBX to Unity and i add the physic scripts (cloth constraints, collider creation etc..).
Now I'd like to have an existing animation set that uses marvelous physics.
So, I designed a dress in MD and managed to move (animate) the avatar and the dress according to a Mixamo FBX animation. In the Animated mode, i correctly recorded the animation.
I'm looking for a method to transfer the animated mesh in a Unity project. I can't find a precise guide on the web and my tests (below) have not led to acceptable results:
- Fbx Export with mc chache: Unity doesn't recognize mc files
- OBJ sequence: 11gb for a dress (not exploitable)
- Mdd cache: Unity doesn't recognize mdd files
- Alembic: The best one, but the dress have no textures in Unity
Can someone can help me to reach this goal? Even if it requires to use an external tool (ex. Maya) it would help me a lot!
Thanks!
Hi marcuswilm,
Thanks so much for sharing your video.
It is very useful to know the correct pipeline to export animations and textures toward Blender (which I use :) )
Unfortunately, I miss and I'm unable to find the knowledge to do the same export toward a game engine.
My concern is: MD is a "game oriented" software, so what 3d artists do once they finish the dress?
They export the static mesh and animate it with engines physics (Unity, Unreal) or they have/know an "easy" way to take advantage of MD animations?
Hi marcuswilm,
Please don't apologize, I really appreciate your help and what you shared with me.
And for what it's worth, I appreciate 10 times more your 2D game (I recognize the enormous effort, and at the time it must not have been easy at all) than any game created with Game Guru (surely this too requires a lot of work) :D
I agree with you (huge files, I'm not a big software house) and I have come to the same conclusion: the animation export is more suitable to create amazing video clips. If the purpose is to use the model in a graphics engine it is preferable to use its physics (or external plug-ins) to simulate clothes.
Ps. I'm curious now, how old are you? :)
Giuseppe
Hi Marcus,
Thank you very much, it's very nice to see that you continue to cultivate the passion for video game.
Also, it is rare today to find someone who makes a similar effort just to help someone online, so thank you once again.
I will definitely try your project, I think it can help me find the right way for my project.
I also found your post: https://marvelousdesigner.zendesk.com/hc/en-us/community/posts/900001050046-Exporting-MD-Garments-in-T-Pose (it is very interesting!)
Giuseppe
This post is exactly what i need.
but I don't see the answer to your first post Bianco. What is the workflow to reach the goal of realistic cloth animation with texturing in Unity. Did you finally use Alembic?
Thanks
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