When import a large *.pc2 animation, it’s length changes. For example a pc2 containing 107060 frames becomes 107102, a file with 44048 frames becomes 44034. The above changes happens when setting FPS to 12. If I set FPS 1, the frame count doesn’t change. But in this case, the simulation is very slow, so this is not an option for work around.
Exact workflow:
File->Add->Avatar->choose the avatar *.obj file
File->Import->Point cache 2->choose a *.pc2 file
The imported animation frame count is different from the actual frame count in the *.pc2 file.
Why does this size change happen?
Is there a way to avoid such change?
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