I'm using cinema4D to create the UV, then iI export to MD via OBJ.
this is how it looks on C4D
Why in MD is so different?
Sometimes, with complex shapes it fails to trace 2d patterns, is there any specific roules to follow?
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I'm using cinema4D to create the UV, then iI export to MD via OBJ.
this is how it looks on C4D
Why in MD is so different?
Sometimes, with complex shapes it fails to trace 2d patterns, is there any specific roules to follow?
Hi Monlinari.
Thank you for contacting us,
The "Trace 2D Patterns from UV Map" feature would not work with circular UVs because the pattern pieces in Marvelous Designer need at least one segment point to function, and for a circle, the software can not find a place to create a segment point.
When using the "Trace 2D Patterns from UV Map" feature, you still need to follow the basic pattern-making principles when laying out your UVs.
The below image is what a pattern for a sphere would look like in pattern making.
Best regards,
Marvelous Designer Support Team
Thank you
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