Just been working on the clothing of my character and whilst experimenting with the simulation, this has started happening whenever I try and pull it around...
It just seems to pull out one point/vertex at a time. I'm not sure what I've done to cause this. Any ideas? I've checked that Freeze is disabled and that it's still active. I've also tried resetting the 2D/3D pattern, but it keeps doing it. It only seems to be doing it with the GPU simulation.