Hi! Im new to MD so sorry if this is basic, but when I export my design (just a simple skirt) to an OBJ and import into blender, it has a huge amount of triangles. My end goal is uploading to Second Life and this skirt was too large! What am I doing wrong? Im sure its a setting or process im not doing correctly as the design is super simple! Marvelous Designer Personal (gyazo.com)
Hi,
You can use our remesh feature to reduce the polycount.
Here's our Tutorial on remesh:https://www.youtube.com/watch?v=XFihaApjqrw
If you want to retopologies it manually, we also have a new retopology feature.
Here's our Tutorial on retopology: https://www.youtube.com/watch?time_continue=123&v=tbVecn7jnaM&feature=emb_logo
Thank you and have a nice day!
Thank you!
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