Hi Marvelous guys,
I am using version 6.0.623
I have a 60FPS FBX character animation 1138 frames brought in , and simulated. (in MD time line it seems incorrect, as it shows different frame count 569 (half the amount))
When I export alembic. PC2 and MDD I get something else not 60FPS but similar to 30FPS.
when loading into Maya, I get an offset and I have to mess around with the speed to make it work.
I went through some other threads and it seems this issue was suppose to be resolved. any ideas?
We are counting on MD to provide a solution with scale for our process.