I have a very simple .fbx animation. To my surprise, when it's imported into MD, the animation is simply wrong!
Frame 5 of the actual animation:
Frame 5 in MD:
I'm 100% sure that the first picture is the actual animation data, because it's how it looks in both Blender and UE4. It's unlikely that Blender and UE4 are both buggy in the same way, so the problem is on MD's side. I know I can export Alembic from Blender, but the file size is so huge and it's so slow. Is there any way to make MD shows .fbx correctly?
The file: https://drive.google.com/file/d/15Eiu6gLPbAoHRDl2UHOexST07yQY4mbe/view?usp=sharing