Imported .fbx animation is incorrect (file provided)

  • Sonia Kong COMMUNITY MANAGER Comment actions Permalink

    Hello rain,

    Thank you for contacting us!

    May I know which fps you are working with? I look forward to hearing from you :)

  • rain Comment actions Permalink

    I've tried to export in both 24 FPS and 30 FPS. But the animation is wrong in both.

  • rain Comment actions Permalink

    And I'm pretty sure FPS is not relevant here. The MD's animation is not just slower or faster than Blender or UE4's animation. It's literally "wrong". This animation only has 3 keyframes.


    Frame 1: Resting Pose.
    Frame 5: Leg raised.
    Frame 10: Leg and Hand raised.


    In MD, it ignores the keyframe on Frame 5 completely, and interpolates Frame 5 by Frame 1 and 10. So it becomes:


    Frame 1: Resting Pose.
    Frame 5: Leg and Hand half-raised.
    Frame 10:  Leg and Hand raised.


    TL; DR: MD discards all the keyframes except the first and last ones.

  • Sonia Kong COMMUNITY MANAGER Comment actions Permalink

    Hello rain!

    When you export animation and import to other software, please Bake your animation.

    Please try to bake your animation and then import it into Marvelous Designer.I hope this way helps your problem.

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