How to Simulate "Hand Gripping" Drapery?

  • Angel Angel Comment actions Permalink

    You can assign cloth to a hand model that is not gripping and then animate (morph) the cloth to the closed hand. There is a tack to avatar tool for this,but you can also apply an invisible cloth (that you switch off) to the hand model that aids good draping as the hand closes.

     

    xwrap has a feature to take hand scans to a basic rigged quad hand model so I would use something like that to run the clasped and unclasped hand.

  • rain Comment actions Permalink

    Thanks for your reply! Animating a hand is not a big deal for me, but I'm having a hard time wrapping around my head about this statement:

    > you can also apply an invisible cloth (that you switch off) to the hand model that aids good draping as the hand closes.

    Why an invisible cloth? How to use it?

  • Angel Angel Comment actions Permalink

    You can create patterns and then switch them off in the 3D window from view using them as an aid to hold larger cloth (eg: rolled cloth). For example you can bind a half 'mit' or strap around the hand (or pin/tack/line tack to avatar) and then switch that off from visibility and when it comes to export only export the larger creased cloth.

     

    You may also twist cloth into a thinner area > grip it locally and then enlarge the patterns area in the 2D window such that the cloth now flows beyond the hand gripped area.

     

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