I'm trying to import an avatar (skeletal mesh) and am running into an issue, where skeleton of my mesh is oriented properly, but the mesh itself is lying down. FBX was first exported from UE5, but it is Metahuman body "preview" model (included when importing any Metahuman into UE project). I've since tried re-exporting it from Maya via various means (to keep the Skeleton and mappings, to try simulation by changing poses as needed) hence why I'm trying to avoid OBJ.
Any ideas what is going wrong here? Any help appreciated.