A mode where editing UV of Garment. (ver. 7.5)
[Definition of UV screen, coordination, and tiles]
Horizontal axis: U
Vertical axis: V
A square of one U/ V: Tile
UV snapshot saves each Tile as a single image.
The coordinates of the tile are determined by the coordinates of U and V and are the same as the UV coordinates inside each tile on the image above.
[Definition of Wire]
Wire is the mesh line (Polygon) of UV.
Wire image will be saved when saving UV.
Show UV Wire (ver. 7.5)
Location: UV Editor Mode Popup menu (Right-click on background) Show Wire
The existing textures are hidden and UV Wire (meshes) are displayed.
Rendering View Settings (ver. 9)
The toolbar contains rendering options.
Diffuse, Metalness, Normal, Roughness Map.
View UV Maps (ver. 10)
- Upper left of the UV Editor window ▶ Click the View UV Map icon → Map icons that can be changed appear horizontally.
- Click the desired map icon.
→ The UV of the 2D window changes to the type of map users click.
Texture Repeat Type (ver. 10)
If the Texture Repeat Type of the fabric is set to Unified Map, changing the position of the UV in the UV Editor Window moves the textures in 2D and 3D patterns to the textures in the changed location.
Display the texture based on the pattern layout of the UV map.
[Repeat UV Settings]
* Repeat U: Size the texture based on U direction.
* Repeat V: Size the texture based on V direction.
The number 1 means that the texture is repeated once between 0-1 of the UV map.