Marvelous Designer File Format
|Garment||*.zpac||Contains information on Garments, Patterns, Sewing, and Fabrics.|
Compresses the various files used for Garment creation into one file, and saves it.
The Project file contains the AVT file that has Avatar-related data [Avatar, Accessories, Arrangement Bounding Volumes, Arrangement Points, Avatar size, Poses] and
the ZPac file that contains Garment-related data [3D Garments, 2D Patterns, Fabrics, subsidiary Material], as well as an animation file if there is animation.
|Avatar||*.avt||Contains all the information related to Avatars (Model, Sizing data, Poses, Motions, Accessories, Bounding Volumes, Arrangement Points).|
Avatar Pose information that, automatically saved whenever the Garment is saved.
The Avatar’s Pose can easily be changed with this file.
Avatar Poses from other software can only be saved when the Avatar is a COLLADA file with joints.
Contains Avatar Motion information. As with the Pose file, can only be saved on COLLADA file Avatars with joint and Animation information.
Contains the property values (texture + physical properties) of the set Fabric.
Contains the detailed values of Fabric Physical Properties.
|Topstitch||*.sst||Contains the type, number of lines, thread thickness, SPI, length, etc.|
|Button||*.btn||Contains the type, size, and color of Buttons.|
|Buttonhole||*.bth||Contains the tyle, size, and color of the Buttonholes.|
Arrangement Points are the blue points that are distributed around the Avatar, and are used to arrange Patterns easily around the Avatar. Arrangement Points are created on top of the Arrangement Bounding Volume covering the surroundings of the Avatar.
Arrangement Bounding Volume
Arrangement Bounding Volumes are the green cylinders covering each part of the Avatar, and each end of a cylinder is connected to an Avatar’s joint. As such, even if the Avatar’s Pose is changed, the cylinder simply adjusts to the changed Pose and can be used as it is.
|Camera Projection||*.cmp||Contains the camera's Field of View information (near, far, etc.).|
|Camera Transformation||*.cmt||Contains camera view information of the 3D Garment window.|
|Simulation Property||*.smp||Contains settings for Simulation.|